A detailed rundown of endless Frontier's current ideal units to make her team planning easier.

Endless Frontier"s depth isn"t endless, however it"s definitely a couple of leagues previous what you"d suppose out of a mobile idle game. And also it"s basic to gain lost in it.

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New players have actually an pure slew the questions about how to ideal progress, what they"re even supposed to do, and also which systems they need to be including to their teams. I try to answer few of these questions in my team building and also unit concerns guide, yet there"s still a lot more ground to cover 보다 what"s uncovered there.

This time around I want to touch top top Endless Frontier"s current ideal units, in addition to explanations regarding what makes them so an excellent compared to other options. The game isn"t rojo in units right now, therefore it"s not terribly difficult to tell which persons are over and beyond, yet for new players it"s overwhelming. There"s a lot come pay attention to.

This guide is sorted through race. Every unit is listed with one explanation detailing why it is right now in the top tier, which roles (support or core) it can competently duty as, its general features, and its "stop point" if leveling as a support. This way you gain a clear idea the the strengths of this units.

As a side note, the "stop point" is the enhancement level in ~ which you have to stop as soon as using a unit as a support, so girlfriend don"t rubbish medals top top less essential stat gains. I go into this a little in the unit priorities overview linked over (as well as using medals efficiently), yet here the prevent points space simply provided out.

If you"re trying to decide between units,I highly recommend looking at your unit skills in-game. You deserve to look at the details of all of the game"s devices in the unit compendium, situated within the arrowhead at the peak right that the game"s screen.

(As a side note, i have likewise translated the new Honor Units" skills. These are at this time out in Korea however aren"t out in the international version just yet.)

Best human being Units

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ValkyriePhysical rangedSupport or core

Of every the units stated here, the Valkyrie is more than likely at the optimal of the current meta. She have the right to not only organize her very own as a core, however acts as a powerful support granting a whole host of human being unit skills, one AoE (area the effect) shock attached come her normal attack, and the ideal buff at this time in the game.

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The stuns and also all the other benefits space nice, yet the Valkyrie buff itself is the genuine icing on the cake because that this unit. The buff grants additional attack, movement speed, and attack speed -- all three being incredibly vital stats.

Her casting the buff on death really seals the transaction as a support, together supports never live as lengthy as a team"s cores. The strength of the buff is why you sometimes see Valkyrie top top non-human teams.

Support improvement stop points:

300 (Human motion speed)900 (Human vital strike rate)1200 (All units" strike distance)

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Steam PunkMagical rangedSupport or core

With units favor Valkyrie and steam Punk, it"s not difficult to view why humans are in ~ the height of the meta ideal now. Favor Valkyrie, vapor Punk is skilled as both a core and also support many thanks to his AoE stun attacks. Together you can see below, his typical attack likewise has a opportunity to stun.

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What"s different here is that heavy steam Punk seems to be geared toward either pure human or human-elf teams. He grants activity speed, assault speed, and attack variety to both races passively, and he has actually some unit an abilities that benefit all ranged systems (though most benefit only humans).

Support enhancement stop points:

200 (Human movement speed)500 (Human movement speed)900 (Human assault speed)1200 (Ranged units" strike speed)

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PriestRanged magicalSupport

The monk is no a really interesting nor solid unit top top its own, yet it is the just party healer in the game and grants a specific role literally any kind of player is happy to have.

The biggest reason you see priests in practically every high ranking team isn"t because of the unit ability kit or is it her healing capabilities. It"s since she has actually a possibility to cast God"s Blessing and also speed the video game up by 5x every 10 floors for 2 minutes (based ~ above accumulation). The is a huge speed increase that will certainly make your runs walk faster, which subsequently makes friend accumulate medals faster.

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Her unit an abilities are nothing really to write home about and mostly focus on health and defense. It"s all about those God"s Blessing procs.

Support enhancement stop point:

300 (All units" movement speed)

Best Elf Units

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Sword DancerMelee magicalSupport or core

This is one unit the is difficult to to speak goodbye to once you"ve acquired used come it. She dashes to (and through) enemies, shielding herself for 99% of both species of damage, and also on normal attack throws out extr projectiles, too. It"s an extremely satisfying come watch, and her mix of damage and also survivability is amongst the best.

Though she is melee and can just directly assault flying units, the projectiles the come off she standard attacks do hit paris units. That"s an additional plus.

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There really is no downside to the knife Dancer, yet she misses out on ranged unit-only skills that room such a prime component the multi-race teams. She is the only an ideal melee core at the moment of writing. Overall a wonderful elf core and also support.

Support improvement stop points:

200 (Elf movement speed)500 (Melee units" movement speed)1100 (Melee units" strike speed)

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DruidRanged magicalCore

Unique develops of CC (crowd control) are constantly welcome as there are no direct tribe counters (such as seniored elves being immune to blow attacks) and also the Druid has just that: one AoE damage slow.

This is just one of the few cores that aren"t an especially suited to the support life together so many of her unit an abilities are self-only, through one as high together level 1800 being for herself. That said, she is a great core packed with three potential CC types (slow, knockback, and stun).

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Trying to choose between Druid or knife Dancer for her magic elf core? consider the following:

Sword Dancer pushes through stages quicker than any other unit in the gameDruid"s triple CC barrage is a lifesaver, but better suited to PvPDruid is barely suitable as a support, with just its CC standing as a reason to use one together supportSword Dancer misses out on those oh-so-common ranged strike increase unit skills

I personally prefer Sword Dancer core due to her stage clear speeds, yet a Druid core backed by knife Dancer assistance is nothing come sneeze at either.

Support enhancement stop points:

300 (Elf motion speed)700 (Elf attack speed)

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SylphidRanged physicalSupport or core

There aren"t a lot of an excellent options because that elf physical cores, yet luckily the Sylphid is together a an excellent one the doesn"t matter. Not just is she base damages high, she bring a stun and also a short-lived knock up to the table.

She doesn"t have the CC versatility the Druid does, but the 2 aren"t really competing considering they are different damage types. Furthermore, Sylphid is an excellent for elf-human groups as she sponsor bonus motion speed and also attack rate to both races and has part unit skills that impact ranged units as opposed to only elves.

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Why pick Sylphid end Hoyden Goku, another great elf physical core? ultimately it comes under to Sylphid"s true ranged strike (able to strike air units) and CC. Overall, it"s a much better unit v that in mind.

Support enhancement stop points:

200 (Elf activity speed)500 (Ranged units" motion speed)

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AlchemistRanged magicalSupport or core

Make no mistake, Alchemist is the finest elf support unit. The others may have actually their services (such as several unit skills benefiting all ranged units), yet there is tho no denying the usefulness the the Alchemist together an elf team assistance -- and also it"s not a bad core, either.

If you require a straight example of why this unit outclasses this race"s other supports, look at no further than that is unit details.

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The Alchemist no only has two creates of CC, however one of them is unique and also unblockable (though does no affect huge or paris units). Turning an adversary into a bunny makes them fully defenseless because that a short duration of time, and its normal strikes are fast enough to relentlessly push opponents back.

If its CC doesn"t to convince you, the rise to every units" attack variety and speed should seal the deal. This is a potent support, but can be taken into consideration a candidate for magical main point if friend don"t have a Druid or knife Dancer.

Support improvement stop points:

200 (Elf motion speed)500 (Elf movement speed)1700 (Ranged units" strike speed)

Best Orc Units

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Ice SpiritRanged magicalSupport or core

This unit"s freezing capabilities are certainly nice yet the real benefit lies in its distortion, which sends out enemies ago a ways. This is yet one more unique type of CC, i beg your pardon is extremely valuable on any unit.

Ice Spirit"s unit an abilities are geared practically entirely toward support, but that walk not mean you can"t usage it as a core. Its basic stats are reduced than the ice cream Wizard, one more orc magical attacker, but its in its entirety strength and also benefits to the team as a entirety are much higher.

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Like a fair amount that the other top-tier units, ice Spirit likewise increases the simple speed the the video game on height of movement speed and attack range for that is tribe. There really are no downsides come this unit and it (along v Naga) is the finest orc devices by a long shot.

Support enhancement stop points:

100 (Orc motion speed)300 (Orc motion speed)500 (Orc attack speed)1100 (Ranged units" assault speed)

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NagaRanged physicalSupport or core

Any orc team worth its salt is walking to have actually one -- or multiple -- Nagas and also Ice Spirits. There is no getting around it.

Naga is conveniently the ideal stealth unit in the game, but she does a lot much more than stealth. Naga has two forms of CC in her toolkit, among which being a slow-moving (unblockable) attached to her traditional attack. The other traps enemies in an ice prison, holding castle still.

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Her stealth is nice great, but even much better is that the first hit she would receive from an foe that detects stealth is dodged. The Wyvern rider dodges together well, yet he finds himself listed below the Naga as result of his reduced stats, being a flying unit, and also having only one kind of CC.

Naga is also decently suitable to orc-undead teams thanks come the 4% increase to both races" activity speed, strike speed, and attack range. Her double CC and also stealth makes her a an excellent support and core.

Support improvement stop points:

100 (Orc activity speed)300 (Orc activity speed)1100 (Orc vital strike rate)1200 (All units" attack range)

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Battle DrummerNo attackSupport

A pure support, the fight Drummer is a welcome enhancement to nearly any team as all of its unit skills are stat rises for every race. The just downside come this unit is that it does not attack.

There is not lot to say around the fight Drummer. It"s an exceptional support, granting a flat 10% to vital strike rate, 5% to motion speed, and 5% to attack speed because that all devices -- and that"s not even touching the 10% added medal gains it offers or that is beautiful unit skills.

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A good unit for most teams without a doubt.

Support enhancement stop points:

300 (All units" strike speed)700 (All units" activity speed)900 (All units" assault range)1700 (All units" movement speed)

Best Undead Units

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LichRanged magicalSupport or core

It"s installation to start with the Lich, because he"s more than likely the best of the undead devices overall. Lich has two forms of CC, a reasonable default attack range, and also is immune come the Druid"s vine slow.

This unit"s two creates of CC space an AoE paralysis (unblockable) that"s attached to his common attack as well as a quite large AoE punch attack, both that which are highly an important in battle. The paralyze far much more so than the blow.

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Lich"s paralyze is pretty great, yet its gift the a 5% rise to crucial damage and critical strike price wraps it every up. No team can ever before complain about a higher crit rate. He additionally grants one attack range increase at a relatively low gold level, which is a welcome addition to any type of team.

Support improvement stop points:

100 (Undead motion speed)300 (Undead assault range)500 (Undead movement speed)1700 (Undead assault speed)

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Dark AdmiralRanged physicalSupport or core

The Dark Admiral is among the many visually intimidating units in the game, however that"s no why he"s therefore good. It"s his unrelenting punch attacks and also invincible darkness form that make him among the finest units, in spite of lacking the many CC feature many of the other units mentioned here have.

If not for the darkness form, Dark Admiral would certainly be squarely relegated to a assistance spot as his unit skills are fairly nice. But the darkness type puts him at the forefront as a knowledgeable physical core for an undead team.

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Should you select Dark Admiral or Medusa for your undead physical core? We"ll get to laying out the benefits and drawbacks in between the two shortly enough.

The Dark Admiral have the right to be supplied halfway decently as a assistance in a multi-race team, as he does have actually a grasp of ranged unit skills as protest to undead-only.

Support enhancement stop points:

200 (Ranged units" activity speed)500 (Undead movement speed)1200 (Ranged units" attack speed)

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MedusaRanged physicalSupport or core

The various other competent physical main point for undead, Medusa find herself in a more conventional spot 보다 the Dark Admiral. She may go invincible for a while, yet Medusa has a distinct debuff attached to both her regular attack and also an AoE skill.

One can absolutely argue the Medusa is not an ideal for a assistance spot since she has actually so plenty of self-centered unit skills, one of which being as high together level 1200. But she does have unit an abilities centered around ranged units, as well as undead, so it"s really as much as you. Her debuff is an extremely nice and also is the best reason to usage her together a support.

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Medusa deserve to be competently used in orc-undead teams as she sponsor a 6% boost to both races" movement and attack speed, and also has the aforementioned ranged unit-oriented unit skills.

Trying come choose in between Dark Admiral and also Medusa for her undead physics core? think about the following:

Dark Admiral has actually a shorter attack range and no unique CC or multiple species of CC (Elves are immune to punch attacks)Medusa lacks Dark Admiral"s high survivabilityA team using Dark Admiral together a core need to have sufficient CC from support to make up for the gapMedusa"s debuff is often used to numerous units at a time and is solid -- but she has actually no pure CC, eitherMedusa has an ext self-centered unit skills

Support enhancement stop points:

100 (Ranged units" activity speed)500 (Undead activity speed)1100 (Ranged units" assault speed)

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IncubusRanged magicalCore

One could say Incubus is the undead answer to the elves" sword Dancer due to his charge attack and also high survivability, but he does not clear floors as easily as the sword Dancer. Nonetheless, he is a very competent core.

This is one more exception to the CC dominance as Incubus does no have any type of real CC in his kit. His normal assaults are AoE and also his fee deals damage while approving invincibility. However he needs supports with dependable CC come shine in the long run.

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Incubus go not have much direct advantage in gift a support, in spite of the 8% boost to in-game speed and also 6% rise in undead motion speed and attack range because so countless of his unit an abilities are centered roughly himself. Many up to level 1200 are in truth only to his benefit. Ns personally wouldn"t introduce him as a support.

Support improvement stop points:

200 (Undead motion speed)500 (Ranged units" motion speed)

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SuccubusRanged magicalSupport

Here we room at the last unit on the list and it just so happens to be an ideal support. Succubus deserve to be supplied as a core in a pinch, yet Lich and Incubus are far far better undead magical core options.

Succubus has two develops of CC, one far better than the other. The very first is attached to her basic attack and also is a small knockback, when the second is a charm the renders opponent male systems useless. It"s an excellent provided the enemy isn"t running all females. She is not an extremely useful against Valkyrie + monk teams.

Her charm ability not just stops enemy males in your place, the frenzies adjacent friendly systems to rise their movement speed and attack speed -- plus the disregards slows, such together those that Medusa and also Druid.

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As Succubus is a flying unit, she"s not an excellent for running as a team"s core. Component of the project of a main point is come act together a wall between the enemy and also your crystal, and also she simply can"t carry out that. She does have some self-centered unit skills, with one all the way at level 1200, which boosts her attack range, successfully making it much easier for her to cast her charm there is no dying.

Succubus is suitable for many race teams as the majority of her unit an abilities affect ranged units, as opposed to merely undead. When provided in non-undead teams, just think of her undead-centric unit skills as buffs to do her much more useful.

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Support enhancement stop points:

500 (Undead activity speed)700 (Undead assault speed)1100 (Ranged units" assault speed)1300 (Undead activity speed)

That about covers Endless Frontier"s current ideal units. The best and also worst will change as the game gets updated, yet this is the present standing together it is for each race.