As every title, my game is hanging on startup, right here is mine modlist: https://pastebin.com/ibCknmJ5

 

I have attempted extracting every BSAs as well as FlashlightNVSE, ILO and Nevada Skies. Ns have likewise tried going v my plugins and disabling esps a grasp at a time to narrow down the issue, but even when I was under to just the default ESMs the concern persisted. Could there be any stupid tiny thing I"m overlooking, such together a misconfigured ini somewhere v an NVSE plugin?



Well if the is the case, the new profile would have actually pulled the INIs from the gamings defaults in her "My Documents" folder and also used those together a base.

You are watching: Fallout new vegas black screen on startup

If there room no active mods in the profile and the difficulty still exists logically the error is in those INIs.

 

Clear out any type of trash that might be left end from your ENB and also get vapor to verify your files and also then operation the game from the launcher to collection the new default INIs and work indigenous there. All new profiles MO creates will certainly be based on these newly created INIs.

 

With this clean slate that a profile include in each section of the overview and dual check the setups as girlfriend go. With the later on versions the MO there isn"t as great a have to extract the BSAs, though you have the right to if girlfriend wish. In reality on BSAs, inspect in the "Archives" tab that each of castle is actually checked and that you have actually MO controlling them, and also Archive Invalidation is working properly. The AI BSA need to be listed very first in the list.


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Audley 56


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Audley 56

KnightMod writer 56289 posts
Posted June 15, 2015

Are you making use of ENBoost or an ENB? If so, remove the d3d9.dll and also see if the issue persists. Ns don"t think this has anything to perform with the BSAs. Ns would additionally launch FNVEdit and run it when (making sure every one of your .esp"s room ticked) and let the go v your fill order. If it offers you an error then you have actually some kind of lacking master; though ns did no see any kind of in your fill order.


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VenomIreland 0



VenomIreland 0

WatcherCitizen 09 posts
Posted June 15, 2015

Are you making use of ENBoost or an ENB? If so, remove the d3d9.dll and see if the issue persists. I don"t think this has actually anything to carry out with the BSAs. I would also launch FNVEdit and run it when (making sure all of your .esp"s space ticked) and also let it go through your fill order. If it offers you an error then you have some type of absent master; though ns did no see any type of in your pack order.


I was making use of ENBoost, unfortunately moving d3d9.dll out doesn"t it seems ~ to have helped. FNVEdit additionally does not report any missing masters. I have uncovered though that when I launch "Vanilla" new Vegas v Mod Organizer I get the crash, however not once launching directly from FalloutLauncher.exe, fnv4gb.exe crashes one of two people way, so I"m thinking possibly fallout.ini is messed up in part way.


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GrantSP 87



GrantSP 87

The antipodeanVIP-Supporter 874,284 posts
Posted June 16, 2015

It would be nice to recognize which MO variation you space running also.

I would create a brand brand-new profile, not a copy that an existing one, and with no mods active try to begin FNV. Any kind of issues you challenge then will be down to a corrupt collection of INIs.


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VenomIreland 0



VenomIreland 0

WatcherCitizen 09 posts
Posted June 16, 2015

It would be pretty to know which MO variation you are running also.

I would develop a brand brand-new profile, no a copy of an currently one, and also with no mode active shot to start FNV. Any type of issues you face then will certainly be under to a corrupt collection of INIs.


1.3.6

 

I just created a new profile (all the mods were still detailed though inactive, is the correct?) and the concern persists.


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VenomIreland 0


VenomIreland 0

WatcherCitizen 09 posts
Posted June 16, 2015(edited)

Well if the is the case, the new profile would have actually pulled the INIs from the games defaults in her "My Documents" folder and also used those as a base.

If there space no energetic mods in the profile and the problem still exists logically the error is in those INIs.

 

Clear out any kind of trash that may be left over from your ENB and also get heavy steam to verify your files and then run the video game from the launcher to set the new default INIs and also work indigenous there. All new profiles MO creates will certainly be based upon these newly produced INIs.

 

With this clean slate of a profile include in each section of the guide and dual check the settings as friend go. With the later on versions that MO there isn"t as an excellent a must extract the BSAs, though you deserve to if you wish. Actually on BSAs, examine in the "Archives" tab the each of them is in reality checked and that you have MO controlling them, and Archive Invalidation is functioning properly. The AI BSA should be listed very first in the list.


I think the verification through heavy steam itself may have been enough as it currently launches correctly, I"m walk to give it a while before I mark this as solved though just in case.

Edited June 16, 2015 by VenomIreland
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LewsTherin 0


LewsTherin 0

NobleCitizen 034 posts
Posted June 16, 2015(edited)

I had the same problem, and it was just that i didn"t tick all the bsas in the best pane under "archive" tab, with likewise the "have MO control BSAs" alternative ticked... Perhaps it"s the exact same for girlfriend too...

 

 

edit: vanilla BSAs shouldn"t be extract by the way...

Edited June 16, 2015 by LewsTherin
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krepperk 0


krepperk 0

WatcherCitizen 09 posts
Posted June 16, 2015

I was utilizing ENB version 0.267 and I was likewise getting a black display at beginning with just the ENB overlay. After much screaming and also hair pulling I figured out that at the very least that version demands a folder referred to as "shaders" in /Data i.e "/Data/shaders" v some documents in it. No sure precisely which files but when making use of an ENB preset based on 0.267 through some documents in the "shaders" folder it suddenly works. Even if girlfriend you have adhered to the ENBoost guide.


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oqhansoloqo 80


oqhansoloqo 80

JarlCitizen 801,381 posts
Posted June 16, 2015

Did I check out somewhere that you no longer need to worry about a BSA limit with FNV - it was possibly a result of something adjusted in one of the more recent versions that MO? I thought I may have read that somewhere. If the is in truth the case, then extracting and also removing few of the BSAs is no much longer necessary. If that is no the case, then make certain that every little thing BSAs you carry out extract that later on you one of two people hide, disable, or delete the BSAs (I would say the deleting castle is less preferable to the other two different options, simply in instance in the future friend decide the you desire the BSA form of the data again friend don"t have to reinstall the mod).


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GrantSP 87


GrantSP 87

The antipodeanVIP-Supporter 874,284 posts
Posted June 16, 2015

Did I review somewhere the you no longer need to worry around a BSA limit v FNV - that was probably a result of something adjusted in one of the newer versions that MO? I thought I may have read the somewhere. If that is in fact the case, climate extracting and also removing few of the BSAs is no much longer necessary. If the is no the case, then make certain that every little thing BSAs you carry out extract that after that you either hide, disable, or delete the BSAs (I would certainly say that deleting lock is much less preferable come the other two alternate options, just in case in the future girlfriend decide that you want the BSA kind of the data again girlfriend don"t need to reinstall the mod).


That"s right, no problems anymore through the 1.3.x series of MO.


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