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Arkbrave DragonLIGHTLevel 7ATK 2400DEF 2000If this card is Special Summoned from the GY: You have the right to banish as many face-up Spells/Traps your foe controls as possible, and also if you perform, this card gains 200 ATK/DEF for each card banimelted. Once per rotate, throughout the Stanallisonbrookephotography.comy Phase, if this card is in the GY because it was sent there last turn: You have the right to tarobtain 1 Level 7 or 8 Dragon monster in your GY, except "Arkbrave Dragon"; Special Summon it.

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WINDLevel 4ATK 1800DEF 1600Once per rotate, during your End Phase: You deserve to banish this card from your GY, then tarobtain 1 "Red-Eyes" monster in your GY; Special Summon that taracquire. You cannot Regular Summon/Set throughout the rotate you activate this effect.
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WATERLevel 8ATK 3000DEF 2500Throughout either player"s revolve, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you perform, ruin it. When an additional face-up monster you manage is targeted for an attack: You deserve to sfinish 1 Spell/Trap Card you regulate to the Graveyard; adjust the assault tarobtain to this card.
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LIGHTLevel 4ATK 1600DEF 1000If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card is banimelted from your Graveyard: You deserve to include the monster banished by this card"s effect to your hand also.
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FieldOnce per turn: You have the right to discard 1 card, then activate 1 of these effects;●Add 1 Level 4 or reduced "Dragunity" monster from your Deck to your hand also.●Send 1 Dragon monster from your Deck to the GY.
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Quick-PlayEach player sends out 2 cards from their hand also to the GY, then draws 2 cards.Hand DestructionReinforcement of the ArmySPELLAdd 1 Level 4 or lower Warrior monster from your Deck to your hand.Reinforcement of the ArmyThe Warrior Returning AliveSPELLTarget 1 Warrior monster in your GY; include that target to your hand also.The Warrior Returning AliveCharge of the Light BrigadeSPELLSend the height 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.Charge of the Light BrigadeTerraformingSPELLAdd 1 Field Spell from your Deck to your hand also.TerraformingDragon"s RebirthTRAPTarobtain 1 Dragon monster you control; banish that targain, and if you carry out, Special Summon 1 Dragon monster from your hand or GY.DragonBurst BreathTRAPTribute 1 Dragon-Type monster; ruin all face-up monsters on the field whose DEF is much less than or equal to the ATK the Tributed monster had on the field.Burst BreathNeedlebug NestTRAPSfinish the height 5 cards of your Deck to the GY.Needlebug NestBreakthrough SkillTRAPTarobtain 1 face-up Effect Monster your adversary controls; that face-up monster your foe controls has actually its impacts negated until the end of this rotate. Throughout your rotate, except the turn this card was sent to the Graveyard: You deserve to banish this card from your Graveyard, then target 1 face-up Effect Monster your adversary controls; that targain has its impacts negated until the end of this rotate.Breakvia SkillCall of the HauntedTRAPContinuousActivate this card by targeting 1 monster in your GY; Special Summon that taracquire in Attack Position. When this card leaves the area, destroy that monster. When that monster is destroyed, destroy this card.

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Cevery one of the HauntedOasis of Dragon SoulsTRAPContinuousActivate this card by targeting 1 monster in your Graveyard; Special Summon it in Defense Position. It becomes Wyrm-Type. When this card leaves the area, damage that monster. When that monster leaves the field, ruin this card.Oasis of Dragon Souls