|Urn with Ashes of Louis de Corentin|
|Ode to Gwent|
|Vampire: Bruxa Card|
|Barclay Els Card|
|Urn with ashes of Margot de Corentin|
|Forged in Fire|
Not Enough Room in the Tomb¶
You can start this quest by perusing the Notice Board in Beauclair and picking up the notice “Contract: Quarreling at the Cemetery”. Once done, track the quest and head to the southern end of Beauclair where you’ll findThe Clever Clogs Tavern, which is east of the Nilfgaardian Embassy signpost. Be sure to meditate until dusk if necessary, then search for the contract-poster, a man named Charles Lanzano, inside the tavern.
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You’ll find him upstairs, drinking his worries away. Talk to him and he’ll tell you about the noises he’s been hearing in the cemetery, which is adjacent to his home. The ducal guard found nothing, but the noises persist, so now he’s turning to a Witcher. Haggle over your fee if you care to bother, accept the contract, then head over to the cemetery.
(1 of 2) Search a tomb in the cemetery to find… surprisingly little evidence of anything, really.
Search a tomb in the cemetery to find… surprisingly little evidence of anything, really. (left), After hiding from the ghosts, the problem - and solution - becomes clear. The two must be separated lest they spend all afterlife bickering. (right)
Make your way to the center of the cemetery, descend the stairs to the catacombs, then head through a gate. Once inside the catacombs, turn south and enter the room to the left, from whence the sounds originate. While there’s no evident source of the noises, be sure to search some curious objects, namely a broken vase, a golden vase (ruling out grave robbers), some fresh flowers, and the inscriptions over two sarcophagi, “Margot de Corentin” and “Louis de Corentin”.
While it’s curious the death of Louis coincided with the start of the noise, there’s nothing else to go on yet, so Geralt resolves to look deeper in the catacombs. Exit this chamber and go down a nearby passage, but no shortly after you leave the noises will start up again. Return to the chamber, only to find nothing, but Geralt’s not going to be fooled again. Head to the western end of the chamber, where you’ll find a statue you can hide behind, and sure enough, once the coast is apparently clear, two ghosts will appear and argue… well, like an old married couple.
Ah, the joys of matrimony. Margot will complain about Louis’s gambling problem, and Louis will accuse her of… well, of being a bit of a wet blanket. Neither seem pleased by Geralt’s intervention, and will soon fall back to bickering. One thing remains clear - one of them has to go, and both will promise you some Gwent cards for evicting the other. Both have a plausible claim to the tomb, so it really comes down to whichever one you think deserves it most, and more importantly, which of the two you believe to be honest enough to live up to their end of the bargain.
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Pick whichever spouse you wish to help, then peruse the text under the appropriate header, below.